First README.md

This commit is contained in:
Pim van Pelt
2017-11-28 00:45:58 +01:00
parent b96d06bf1b
commit 062e8144b3

184
README.md
View File

@ -1,2 +1,182 @@
# mongoose-touch # Mongoose OS Huzzah32 Featherwing
Mongoose OS Huzzah32 Featherwing
## Introduction
This project is a demonstration of the capabilities of Mongoose OS. It is
build around two popular pieces of hardware, both available from Adafruit:
* [Huzzah32 ESP32 Feather](https://learn.adafruit.com/adafruit-huzzah32-esp32-feather/)
* [2.4" TFT/TouchScreen Featherwing](https://learn.adafruit.com/adafruit-2-4-tft-touch-screen-featherwing/)
## Hardware: Moving Parts
The TFT Featherwing features three components:
* ILI9341 2.4" TFT screen driven by SPI
* STMPE610 Resistive touchscreen driven by SPI
* MicroSD storage device driven by SPI
The Huzzah32 plugs right into the TFT Featherwing for a compact device
without the need for breadboards, dupont wires and the like. It's really
a great platform to showcase the power of Mongoose OS.
### Hardware: Observations
The Huzzah32 uses its SPI bus to communicate with the touch sensor and the
TFT screen. It's `MOSI`, `MISO` and `SCLK` pins are shared with the other
devices, and it selects which slave device to communicate with by means of
three `CS` pins.
Peculiarities of the hardware setup:
* The TFT driver chip, ILI9341, has an additional pin called `DC`,
which it uses to receive blobs of data from the microcontroller.
* The Touchscreen driver chip, STMPE610, has an additional pin called
`IRQ`, which it pulls low when a touch event has registered. The
chip buffers the last 128 touch events, and the microcontroller,
upon receipt of the interrupt, can read them. That means no polling
or busy waiting!
* The TFT Featherwing has an additional pin called `LITE`, on which it
accepts a 10KHz PWM signal. Setting the duty cycle to 0% turns off the
backlight entirely, setting it to 100% turns on the backlight, and
values in between partially dim the backlight.
* The Huzzah32 has a built in 3.7V LiPo, and charges it when the device
is connected to USB. Adafruit have helpfully connected the battery
output to an ADC pin (A13 / GPIO35) using a 1:1 voltage divider (so a
full LiPo battery at 4.2V will read out at 2.1V on the ADC channel.
### General Design
To showcase the idiomatic use of Mongoose OS, we will to do the following:
1. Write drivers for the ILI9341 and STMPE610 chips. We've taken the native
ESP32 SPI driver and checked it in to `libs/lobo-spi/`. There's an
implementation of STMPE610 driver in `libs/stmpe610/`, and finally, there's
an implementation of ILI9341 in `libs/ili9341/`.
1. Install a PWM driver for the backlight.
1. Install an interrupt handler for the touch screen events.
1. Install an ADC reader on GPIO35.
1. Create a UI container which can display `widgets`, both provided in C code,
such as `src/widget_*.c`, but also provided by users in a JSON
configuration.
1. Interact with the user by performing actions on the `widgets`.
1. Report on system statistics using Prometheus.
## User Interface
### Anatomy of the UI
There are two main components: `widgets` and `screens`.
#### Widgets
A `widget` is an object that describes a user interface element (an image, a
button, or a system `widget` with specific implementation behavior). System
`widgets` can have timers associated with them, as such they can perform
regular callbacks to redraw themselves. They are initialized with a few
variables, notably their (x,y) coordinates and width and height. They also
have a name and, optionally a `user_data` blob can be attached to them.
##### Time widget
This `widget` exposes `widget_time_ev()` which gets called every second, and
displays the current NTP time.
##### Battery widget
This `widget` exposes `widget_battery_ev()` which gets called every now and
again, measures the current voltage of the attached LiPo, and draws a battery
icon in green (full), yellow (half full), or red (empty).
##### WiFi widget
This `widget` exposes `widget_wifi_ev()` which gets called every 5 seconds, and
it retrieves the current WiFi signal strength (RSSI), mapping it to a value
between 0 and 100%, and draws a WiFi icon in white.
##### Network widget
This `widget` exposes `widget_network_ev()` which gets draws two arrows, one
pointed up (for Send traffic), and one pointed down (for Recv traffic). It
has two helper functions: `widget_network_send()` and `widget_network_recv()`
which redraw the arrows in yellow, setting a 100ms timer that will redraw the
arrows in grey again.
Users can call the send and recv functions to show network activity.
#### Screens
A `screen` is an object that holds the `widgets`. The API for screens is
meant to be simplistic: both to be able to fit in the available compute
resources of smaller micro controllers, but also to show readers how these
things work without bogging them down in overly complex code to wade through.
Users typically create a screen by:
```c
struct screen_t *screen;
struct widget_t *w;
screen=screen_create_from_file("/screen_home.json", widget_default_ev, NULL);
// Add a custom widget
w = widget_create("time", 240, 0, 80, 20);
widget_set_handler(w, widget_time_ev, NULL);
widget_set_timer(w, 1000);
screen_widget_add(screen, w);
```
#### Touch Handler
The main app installs the interrupt handler for STMPE610, which is where all
the action is. When users interact with the device, the interrupt handler
calls a callback with an event number and additional data (such as the
(x,y) coordinates, pressure, direction of the touch (`TOUCH_DOWN` and `TOUCH_UP`)
and duration of the touch.
The handler `touch_handler()` then looks if any `widgets` are covering the
(x,y) coordinates in the current `screen`, and if so, passes the event to a
hander for the `widget` (in our example above, `widget_default_ev` for
`widgets` we read from the JSON file, and `widget_time_ev` for the manually
added time `widget`.
#### Backlight
The Featherwing has a PWM based backlight. The implementaion in
`src/backlight.c` shows a way to dim the screen when it is not in use.
The way this works, is by means of `backlight_keepalive()` which sets the
backlight on, and installs a timer (by default for 10 seconds). Each time
the user touches the screen, the timer is re-initialized. If the user does
not touch the screen, the timer invokes the callback `backlight_keepalive_cb()`
which will set turn the screen off: it will install a target duty cycle and
time to get to that target (usually 1000ms). Then it'll start a repeating
timer a 10ms that dims the backlight until the target it reached, after
which it deinstalls itself. See `backlight_fader_cb()` for details.
If the screen is off, `backlight_active()` will return false. The main
`touch_handler()` (the one that gets interrupts from the STMPE610), will
ignore the first `TOUCH_DOWN` and `TOUCH_UP` events in that case, but it
will wake up the screen again by setting the backlight back on.
### Other tricks
The application includes [Prometheus Metrics](https://github.com/mongoose-os-libs/prometheus-metrics)
which allows users to export metrics to a monitoring system. The library comes
with several Mongoose OS specific metrics (such as memory, build platform,
MQTT statistics, etc), but also allows users to add handlers of their own.
For example, the battery `widget` installs a callback adding one such metric
(the measures battery voltage).
## Unit Tests
Unit tests are an incredibly important tool for any software engineer. The
author wrote the `widget` and `screen` implementations by means of _test based
engineering_, in which the code is written by first authoring tests, and then
making the tests pass. This is a wonderful way to prove non-trivial
implementations.
See the `unittest/Makefile` for a compilable target (on Linux at least). It
runs tests against the code, ensuring that timers are set and removed,
object creation and destruction are working, and getters/setters and other
code operates as designed.