Extend keepalive if the user is currently touching the screen -- this avoids the screen fading out on presses longer than the inactivity timeout
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@ -1,4 +1,5 @@
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#include "backlight.h"
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#include "backlight.h"
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#include "stmpe610.h"
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static float backlight_duty;
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static float backlight_duty;
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static float backlight_target_duty;
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static float backlight_target_duty;
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@ -57,6 +58,14 @@ static void backlight_set(float new_duty, int fader_msec) {
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}
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}
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static void backlight_keepalive_cb(void *arg) {
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static void backlight_keepalive_cb(void *arg) {
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// Extend the keepalive if the current state is TOUCH_DOWN
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if (mgos_stmpe610_is_touching()) {
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LOG(LL_DEBUG, ("SMTPE610 is touching, extending keepalive"));
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backlight_keepalive();
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return;
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}
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// We trigger a fade if:
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// We trigger a fade if:
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// - current time is more than 3sec since our last keepalive
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// - current time is more than 3sec since our last keepalive
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// - backlight_duty>0: the screen is on
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// - backlight_duty>0: the screen is on
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