#ifndef __SCREEN_H #define __SCREEN_H #include "mgos.h" #include "frozen/frozen.h" #include "common/queue.h" #include "widget.h" struct screen_t { char *name; uint16_t x, y, w, h; // Private SLIST_HEAD(widget_entries, widget_list_t) widget_entries; }; struct screen_t *screen_create(char *name, uint16_t x, uint16_t y, uint16_t w, uint16_t h); struct screen_t *screen_create_from_file(char *fn); void screen_destroy(struct screen_t **s); bool screen_widget_add(struct screen_t *s, struct widget_t *w); struct widget_t *screen_widget_add_from_file(struct screen_t *s, char *fn); bool screen_widget_destroy(struct screen_t *s, struct widget_t **w); uint16_t screen_get_num_widgets(struct screen_t *s); struct widget_t *screen_widget_find_by_xy(struct screen_t *s, uint16_t x, uint16_t y); #endif //__SCREEN_H